This is currently a Playtest build just for gameplay testing and bug finding!

 Graphics/Sound/Usability/Juice/etc will be added.

HOW TO PLAY

There are 3 Card Decks:

Explore: Full of monsters and treasure.  Grab 3 treasures before your opponent to win!  If you have 4 monsters, you have to defeat some before you can continue exploring

Craft: The weapons you need to kill monsters.  Some weapons will require crafting ingredients before you can use them.

Scavenge: The crafting ingredients (sometimes you might find other goodies!)

HOW TO CRAFT

Mouse over a weapon to see what ingredients are required. Click on the ingredient in your backpack, and then on the weapon you want to apply it to.  Once all the ingredients have been added, the weapon is ready to use.

HOW TO FIGHT

Weapons have tiny sword icons indicating how much damage they can do before they break.  Click on the weapon, then on the enemie(s).

ENEMY ACTION

After you've played 2 cards, it's the enemies turn.  He will turn over one Explore card each turn.  If it's a monster, he kills it.  If it's treasure, he adds it to his score!


The game mechanics are loosely based on a card game called Lost in Jurassica.  My game is solely for my personal learning.  If you enjoy it, consider buying the card game!

Published 21 days ago
StatusReleased
PlatformsHTML5
Authorgenerikb
GenreCard Game
Made withGodot
TagsDungeon Crawler, Roguelike

Comments

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Materials appear to overflow off the screen once you get more than 12, however they are still being collected as far as I can tell

I spammed the craft option over and over. didn't count how many times I clicked it, but the last 5 options in a row were all pre crafted cards, and then I got 4 blank cards afterwards

Looks great Genny, maybe consider a different Game Over message for when you win or when you lose.. I played on my phone, it worked well.. but I couldn't see a way to play again when the Game Over text appeared..  the art assets are cool. 😎 

(+1)

Nice, thanks Krowerom (aka MoreWork hehe)!  Yeah all of the nice usability stuff will be added "soon"...I just wanted to get a functional game up so folks could test it and see if there were any "logical/mechanical" bugs.

(1 edit)

Haha, you are one of the only people to notice my hidden message without getting a hint ;) most struggle to pronounce it.. my favourite was my young nephews friend calling me 'Cromwell'.

A couple of other things I noticed, getting resources fills the bag icon and they overflow to the side.. I am not sure what the monster card does exactly, I get that it takes weapon damage to remove them, but it lets me carry on drawing cards without killing them?... Edit: ah yes, 4 monsters showing, then you have to kill some before you can explore more... An RTFM error ;)

Long term fan of yours, take care.. but I am all out of hair ;)